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        Storage Tab
        
            
        
        General
        
            - Capacity The maximum 
 number of entities that can be in the storage at one time. Use the keyword 
 “Infinite” for an unlimited amount of storage.
 
            - Entity Choose 
 the name of the entity that will be stored at the storage shape. If you 
 have multiple storage shapes stacked into a storage block, each shape 
 must have a unique entity.
 
            - Initial Level Enter the 
 number of entities that will be in the storage when the simulation starts. 
 If the Initial Level is less than the reorder quantity then an initial 
 order will be automatically triggered at the beginning of the simulation.
 
        
        Trigger
        The trigger controls when more entities will be ordered according to 
 the Order options
        
            - Type  An 
 entity order trigger can be defined by either level or time:
 
            
                - By Level When the 
 trigger is defined By Level, an entity order will occur when the quantity 
 of entities at the storage shape drops below the level defined.
 
                - By Time An order 
 will occur according to the simulation clock and not the quantity of entities 
 at the storage.
 
            
            - Level (available 
 when By Type is Level)  When 
 the quantity of entities at the storage drops to this value or less, an 
 order will occur.
 
            - First Time (available 
 when By Type is Time)  The 
 first order will occur when the simulation clock reaches this time. If 
 this field is left blank then the first occurrence will be based upon 
 the time in the Frequency field.
 
            - Frequency (available 
 when By Type is Time)  Defines 
 how often orders will occur after the first time.
 
        
        Order
        
            
        
        An order causes entities to arrive with an Ordered Arrival or route 
 with a Send Routing to a storage or activity when the order is triggered.
        
            - Entity Select 
 the entity to be ordered. This does not need to be the same entity that 
 is in the storage. However, the entity must become the storage entity 
 somewhere in the process prior to arriving at the storage in order to 
 be allowed into the storage without error.  This 
 can be accomplished, for example, by renaming the entity or attaching 
 the ordered entity to another entity with the proper name.
 
            - Qty/Up-to Qty If the 
 By Type is defined as Level, then this is the quantity of entities that 
 are reordered when the total inventory drops below the trigger level. 
  If the 
 By Type is defined as Time, then the quantity entities that are reordered 
 is determined by subtracting the total inventory from the Up-to quantity 
 defined..
 
            - Source  Select 
 where entities are to be ordered to. Entities do not need to be ordered 
 to the storage shape where the order is defined, but rather an order can 
 be performed at any ordered arrival or send routing.
 
        
        
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